Congratulations on turning age seventeen. You are now ready for placement by the Council government.
For kids in the year 2054, turning seventeen means they’re ripe for Global Alliance work assignments that range from backbreaking drudgery to deadly canal labor. Trying to survive in a desiccated world that’s been ravaged by plagues, AIDS III, and environmental disasters, three “s’teeners” from very different backgrounds think they’ve gotten lucky. Jaym, Reya, and D’Shay are chosen to be among thousands of blenders whose task is to help repopulate Africa after a solar flare left its people sterile.
But the continent itself—roiling with civil war and mercenaries intent on crushing the blending program at any cost—poses the gravest danger of all. Separated, the three friends struggle to escape horrific situations, somehow reunite, and reach a camp in the mountains that promises salvation from the harsh and threatening world.
Kid knows her school’s corporate sponsors not-so-secretly monitor her friendships and activities for market research. It’s all a part of the Game; the alternative education system designed to use the addictive kick from video games to encourage academic learning. Everyday, a captive audience of students ages 13-17 enter the nationwide chain store-like Game locations to play.
When a group calling themselves The Unidentified simulates a suicide to protest the power structure of their school, Kid’s investigation into their pranks attracts unwanted attention from the sponsors. As Kid finds out she doesn’t have rights to her ideas, her privacy, or identity, she and her friends look for a way to revolt in a place where all acts of rebellion are just spun into the next new ad campaign.
What Lily Carter wants most in the world is to attend Princeton University just like her grandfather. When she finally visits the campus, Grandpa surprises her: She has been selected to take the top-secret Legacy Test. Passing means automatic acceptance to Princeton. Sweet!Lily’s test is to find the Ivy Key. But what is she looking for? Where does she start? As she searches, Lily is joined by Tye, a cute college boy with orange and black hair who says he’s her guard. That’s weird. But things get seriously strange when a gargoyle talks to her. He tells her that there are two Princetons—the ordinary one and a magical one—and the Key opens the gate between them.
But there are more secrets that surround Lily. Worse secrets.When Lily enters the magical Princeton, she uncovers old betrayals and new dangers, and a chance at her dream becomes a fight for her life. Soon Lily is caught in a power struggle between two worlds, with her family at its center. In a place where Knights slay monsters, boys are were-tigers, and dragons might be out for blood, Lily will need all of her ingenuity and courage—and a little magic—to unite the worlds and unlock the secrets of her past and her future.
Jesse is in history class when a formidable, efficient race of aliens quietly takes over the earth in less time than it takes him to brush his teeth. Most humans simply fall asleep and never wake up. In moments, everyone Jesse knows and loves is gone, and he finds that he is now a slave to an inept alien leader. On the bright side, he discovers he’s developing telepathic powers and has attracted the attention of two beautiful girls. As the aliens prepare for full-scale colonization, Jesse and his new friends plot an escape attempt. But if they succeed, is there anywhere left to go? Brian Yansky offers a funny, grim novel packed with everything boys and sci-fi fans love: aliens, humor, action, and a healthy dose of triumph.
Sam leads a pretty normal life. He may not have the most exciting job in the world, but he’s doing all rightuntil a fast food prank brings him to the attention of Douglas, a creepy guy with an intense violent streak.
Turns out Douglas is a necromancer who raises the dead for cash and sees potential in Sam. Then Sam discovers he’s a necromancer too, but with strangely latent powers. And his worst nightmare wants to join forces . . . or else.
With only a week to figure things out, Sam needs all the help he can get. Luckily he lives in Seattle, which has nearly as many paranormal types as it does coffee places. But even with newfound friends, will Sam be able to save his skin?
“Thou art the Black Rider. Go thee out unto the world.”
Lisabeth Lewis has a black steed, a set of scales, and a new job: she’s been appointed Famine. How will an anorexic seventeen-year-old girl from the suburbs fare as one of the Four Horsemen of the Apocalypse?
Traveling the world on her steed gives Lisa freedom from her troubles at home: her constant battle with hunger, and her struggle to hide it from the people who care about her. But being Famine forces her to go places where hunger is a painful part of everyday life, and to face the horrifying effects of her phenomenal power. Can Lisa find a way to harness that power — and the courage to battle her own inner demons?